I explicitly had to go against literally all guides which tell you to disable DXVK and enable it. Now the Nvidia GPU shows up in the list. Next dilemma: Affinity under WINE doesn't save settings, and I have no idea what the XML file is supposed to look like, so I have no way to set it manually.
I guess getting rid of Windows won't be so easy after all. I unblocked my Nvidia GPU so it's usable on my Linux host, and tried using it as primary GPU since it better anyway. It runs like shit. So now I use both the AMD and the Nvidia GPU and only use the desktop on the AMD outputs. That's great. But Affinity just refuses to see the Nvidia GPU as rendering device, even if I use the desktop on both GPUs. And I haven't even checked if I can set the GPU in Minecraft. I didn't buy this GPU just to have it doing nothing in the computer.
Another thing I learned is that there's a patcher which lets me use V3 without an account and shady things like the offline time check. Makes me feel way more confident about giving it a try
@MtKanjon As a fellow Affinity user, I have a question about the PSD export because I have absolutely zero experience with it. Does it really result in a file that retains all of the features and potentially could be imported in other vector programs without any loss? I'm asking because I tried Affinity Designer's SVG export in the past, and the catch about it is that as soon as any kind of incompatibility is encountered, Affinity Designer will rasterize elements and invalidate the whole point of the SVG export. You can force-disable rasterization, but then the SVG will be broken unless you stick to very basic features.
@catraxx I never worked with that, but from what I know it was a WYSIWYG editor, wasn't it? WebMatrix was a code-focused editor with many useful features integrated. Think VSCode, but way less bloated.
How odd that a single guy betting against AI shakes the economy to such a degree. Isn't AI the ultimate technology? Sam says we'll even get AGI next year!