I also created a quick website for Corvos that also serves as Deno repository: corvos.wyvern.rip
Don't expect anything in terms of documentation. All you can do is check the example project, which is the Corvos website itself.
?id=da132e65173c8409025f020c974f3841cd1ff362 which is simply not compatible with Deno's import maps. 
The world is rotating again, therefore we're back at the platform standing against everything we should stand for— Mozilla
The internet is changing againThis thing has been changing nonstop for as long I remember, what even is this reason
pages folder (where e.g. .ts files are turned into .html pages) and assets (where .ts files are bundled with ESBuild).pages only containing everything from the pages folder, and site.load and site.glob can be used to pull in any other kind of file (even remote), which is then compressed and hashed and whatever else you configured in the asset pipeline.site.$.load() to run the pipeline with that file as entry point. The results are then integrated into the main pipeline and continued to be processed there. This is inspired by how bundlers typically work. And it's neat to see files not appearing in the output at all if I haven't used them anywhere.