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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
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Wyvern-shaped software developer and hobby vector artist. Also sometimes a fluffy werewolf alien creature (Areon).

Creator of the neofoxes, neocats and other emojis.
wvrnBox
Website
https://volpeon.ink/
Speaking German, English
Age 30s
Pronouns he / him
Backup Account @volpeon@goto.wyvern.rip
Bonus Content @areon@icy.wyvern.rip
Pinned notes
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
6mo
A piece I've been working on last week: a young wyvern. The fur pattern is inspired by aardwolves.

Original:
volpeon.ink/art/2026-young-wyvern/

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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
9mo
Imagine waking up and finding out that things have changed quite a bit....

A different piece compared to my usual art. I started it one year ago, but stopped because I wasn't quite up to it yet. Now I was.
wyvUwu

Full res:
volpeon.ink/art/2026-a-new-life/

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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
9mo
The new ✨ Volpeon design is complete!

volpeon.ink/art/2025-refsheet/

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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
10mo
I still got the old drawing pinned on my profile, and I also want a reason to show the revised Areon character sheet drgn_mlem

Full resolution art:
volpeon.ink/art/2025-areon/

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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
1y
Here's the I promised. wvrnMlem

I'm a software developer in the physical realm, and a fluffy wyvern who draws vector art in the online realm. Chances are you have at least seen some of my emojis before.
wvrnBox
I attached some of my art, but if you want to see all of it, go to
volpeon.ink
For questions about commissions and other things, please check my FAQ:
volpeon.ink/faq/

The account date may suggest otherwise, but I've been on the fediverse for about 5 years now. I just have a tendency to try new servers and lose my history in the process.
wvrnAngel

I also have a separate account for all sorts of posts I don't want to put on here, such as writing experiments or personal topics:
@areon
Latest notes
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
10h
@catsalad How to fix a camera lens
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
1d
They put a skeleton birb in the supermarket. It has bones for the tail and wing feathers
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
1d
@fabos @Erpel @volpibot * nach dem EEEEEEEEEEEEE areonNScream
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
1d
@catsalad VERY fast cat running at incredible hihg speed
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
1d
Angledle
Guess 3/6 🟢🟢🟢
Draw It 80/100 🟩🟥🟩
Higher or Lower 100/100 🟩🟩🟩🟩🟩
angledle.com
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
1d
Cutle : ⬜ 53:47 ⬜ (2026-10-17) - pfiffel.com/cutle
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
2d
@Erdrandbewohner Das Ende hat mich echt erwischt neofox_lul
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
2d
@volpibot (or ideally, be the werewolf getting hugged areonNCute )
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
2d
@volpibot I don't need AI to be a werewolf hugger areonNUwu
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
2d
Almost weekend brdScreamHyper
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
2d
Install TypeScript v7's native language server
PC slows to a crawl because it uses 6gb RAM and growing
I was promised better performance and get this instead areonVScream
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
2d
@wurzelmann Und auch noch 2 geschnappt für maximale Verhöhnung neofox_googly_shocked
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
2d
re: Linus Torvalds on AI @sun @fristi I sometimes do wonder what makes the environmental impact of AI so much worse in people's minds than computer games, which heavily use GPUs as well. Computer games aren't essential to live, and insane graphics aren't necessary at all to be able to enjoy games. Unreal Engine is famously an absolute waste of performance. Why aren't we outraged about this?
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
2d
Linus Torvalds on AI
Here's a new rule just for you: don't use compilers for any of your kernel submissions.
Because if you can't show that you really understand what the machine is actually doing by writing your code in assembler, then I don't want to see your code contribution. You clearly aren't competent if you can't write it that way.
Come on, this argument is disingenuous. Whether you write code in assembler or a higher level language, you still need to figure out the business logic you're trying to implement. Using an LLM allows you to completely bypass even these considerations, which is simply not possible when merely switching programming languages. This doesn't mean all developers are going to use it this way, but the risk is there and you can't deny the quality of a lot of software has been declining even when responsible handling is claimed.
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
2d
@streifi I fixed it by turning
ObjectIdByType<T extends ObjectType> = Extract<Obj, { objectType: T }>["id"]





into a mapped type using the object type as key, i.e.
ObjectIdByType = {
    [K in ObjectType]: Extract<Obj, { objectType: K }>["id"]
}





and replacing ObjectIdByType<T> with ObjectIdByType[T].
areonNUwu
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
2d
Argument of type ObjectIdByType<O> is not assignable to parameter of type Branded<string, "ObjectName"> | ObjectIdByType<O>
I don't know, TypeScript, this looks pretty damn assignable to me
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
2d
@lanodan I meant diagonal as in rotated and not aligned to the grid at all
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
2d
Angledle
Guess 2/6 🟢🟢
Draw It 81/100 🟩🟩🟩
Higher or Lower 31/100 🟩🟩🟥🟥🟥
angledle.com

Really messed up there
neofox_googly_shocked
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
2d
Cutle : ⬜ 53:47 ⬜ (2026-10-16) - pfiffel.com/cutle
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privTri Volpeon areonNSmol @volpeon@icy.wyvern.rip
2d
I dreamed Mojang suddenly released Minecraft 50, and it completely overhauled the terrain generation and graphics. I remember seeing trees with diagonal blocks for leaves and wondering how this works in the code because they didn't correspond to the standard XYZ axes anymore. And the terrain just generally looked really spectacular.