I know I talked about this before, but I want to say it again. When I share my thoughts on designing a character and mention plausibility, there will always be people who don't get it. "If you want to [have a heavy tail / have paws that somehow work like hands sometimes / be 10m tall / ...], you can just do it", as if the desire to keep it plausible was an obstacle killing my creativity. And not only is this false, it's the exact opposite: constraints fuel my passion for designing characters because nothing feels more satisfying than arriving at a design I can stand behind 100%.
I'm by far no expert in biology or physics and I'd never claim my designs are perfect. But I do notice if a dragon hovers midair and its butt is horizontally behind it even though the patagium doesn't reach far enough to support it. I notice if an anthropomorphic character would fall over because their paws aren't planted on the ground beneath the center of mass if they weren't conveniently frozen in a static image. I notice if a paw suddenly gains the ability to hold a pencil despite the complete lack of dexterity. If you create media and pay attention to these things, I am the kind of person who sees your efforts and it's greatly appreciated.