What if, instead of controlling every move your game character made, you could tell them what you wanted and watch them live, act, and connect with others on their own in the changing game world? [...] That connection continues even when the player leaves the game. Characters can keep living in the world, send updates to the player, and ask for input when they need it. In a shared multiplayer world, they can also meet, react to, and talk with other players’ characters, allowing relationships and stories to emerge without continuous direction from their players.
lmao, this shit is so in line with silicon valley types. They think we need productivity apps, todo lists, pomodoro timers, calendars, and now they invent a way to play games without any of the fun in the name of staying productive.