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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
Account for posts I want to keep separate from my main account.

--

Wyvern-shaped software developer and hobby vector artist.
wvrnBox
Pronouns
Website https://volpeon.ink/
Speaking German, English
Age 30s
Pronouns he / him
Main Account @volpeon
This user has migrated to a different account.
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
@Zypheran Wyvern go flap wvrnBox
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
Here's the updated pose. This time he's lying more on his back, with the lower body twisting further to the side. The left arm is still resting on the ground, but points upwards.

I think this make more sense for multiple reasons:
- The membrane going from the thumb to the shoulder pulls the arm upwards. With correct proportions the wing would've also collided with the leg, so that solves this problem also.
- This drawing is supposed to be a post-TF wakeup scene, so the pose should be as unchanged from a resting pose as possible. With the old one, the character already had moved around quite a bit to get the right wing out of the way. Here, the wing is already out of the way by default.

It also looks more dynamic when the body is twisted like that.
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
@nytpu drgn_lurk_notice
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
@dzamie My process can be pretty brutal, but I'd rather redraw it properly from scratch than sticking to a version I won't be happy with in the end neofox_lul
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
I noticed this because I keep reenacting the pose from the drawing to check if everything makes sense. And I just couldn't get some things aligned the way they should be.
I also think I got some proportions wrong. The wing should be
way larger.
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
I think something isn't quite right with the perspective of my drawing so it's ✨ redraw time ✨.

It's all part of my learning process. I should be faster getting back to the same point.
drgn_fingergun
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
Perfectionism compels me to draw the whole foot even if most of it will be obstructed drgn_woozy
But anyway, I finally got a foot I'm happy with.
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
furry transformation @ziphi Yes please neofox_melt_reach
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
I'm browsing dragon pictures to see how people drew their feet (yes I'm still busy with those neofox_googly_woozy ) and just came across a design where there's a massive spike on the heel pointing upward. All I can think about is how this dragon will never be able to sit without impaling its butt. drgn_woozy
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
Rereading this post reminded me of this drgn_woozy
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
Fixed how the legs connect to the body (they were too far apart) and general shading and perspective things
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
I ended up improving the left one instead. Turns out it needed it, too wvrnBox
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
Basically, what I have to do is keep the angle, but "compress" the foot vertically to make it point away from the viewer.
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
Work is over, and I'm redoing the right foot completely. The angle looks super awkward, anatomically
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
I accidentally enabled "private mode" when changing some settings via the REST API
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
Should work now
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
@errant Gotta take care of them from now on wvrnBox

(The overarching project is a transformation sequence of sorts and this is the wake-up view)
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
Can you tell why they gave me trouble? wvrnFlat But I understand how to draw them much better now.
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
Grabby feet
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Volpeon (Bonus) wvrnFlat @volpi@icy.wyvern.rip
1y
Definitely the most complicated part to draw, both in terms of detail and in terms of organizing the layers